matt mirrorfish

CEDARS - generative modular ambient performance

LudumDare39 Skelly Zone

Strata 1.3 Update: Binary Space Partitioning, 3D Support and More!

NewbQuest Ep. 4: Fract OSC Designer Richard Flanagan Interview

Monarch Black: Alpha Gameplay Trailer

Dead Cities 002: Souls Entering The Necropolis (Realtime Animation and Generative Music)

Dead Cities 002: Realtime Animation (Behind The Scenes / Unity3D Tutorial)

Procedural Generation w/ Unity 2018.3 HDRP, Volumetric Lighting - Alea City One Project Overview

How To Combine Meshes: Unity Procedural Generation Optimization Tutorial In c#

Lighting and Post-Processing in Unity 2018.3 HDRP - Alea City One Project Overview

Procedural Generation For Scene Colors (Tutorial)

Game Dev Plays: Wilmot's Warehouse (game designer let's play)

Block Landscape Generation With Perlin Noise In Unity3D (Tutorial)

Setting A Random Seed In Unity3d : Procedural Generation (C# Game Development Programming Tutorial)

PICKING SMALL GAME IDEAS THAT SELL (SNKRX, Vampire Survivors)

NewbQuest Ep 5: Interview w/ Kellee Santiago

My Top 3 Game Design Books

Monarch Black Video Devlog: April '16

Alea City One: Gameplay Video (My Procjam / 7DFPS 2018 Entry)

What Makes An Indie Hit? Hooks in Darkest Dungeon, Hades and Going Under

AC Tutorial: Run Time GameObject Set

Generative Audio and Music With Ableton and Unity 2018.3 for Alea City One

Pollen DevBlog 1: Procedural Levels, Randomized Powerups, Music, Sound Effects

My story exploring AI Art and NFTs as an indie game dev